GitHub - iebeid/quad-buffered-stereo: A simple OpenGL
3 Quad buffered OpenGL is not supported by most consumer graphic cards, only some professional cards support quad buffered OpenGL. 4 The SIS recording and SIS projection attachments are available from Stereoscopic Image Systems Limited. What's the best way to draw a fullscreen quad in OpenGL 3.2? I'm doing ray casting in the fragment shader. I can think of a couple ways to draw a fullscreen quad for this purpose. Either draw a quad in clip space with the projection matrix set to the identity matrix, or use the geometry shader to turn a point into a triangle strip. The former uses immediate mode, deprecated in OpenGL … Quad-buffered OpenGL Stereo (Nvidia Quadr… - Apple Community Jul 15, 2013 Quad-buffered Stereo Quad-buffered (aka CrystalEyes) stereo is the name used within VMD for the quad-buffered frame-sequential stereo display mode found on professional graphics workstations. Quad-buffered stereo generally yields the highest quality output, and is therefore the most desirable stereo mode to …
Supported: Quad-buffered OpenGL hardware stereo via NVIDIA 3D Vision, Interlaced stereo via Zalman 3D Monitors Graphics card must support OpenGL 2.1 or greater; We strongly recommend running Maestro using a discrete graphics card for optimal performance, though some integrated graphics cards show acceptable performance.
3d - Fastest way to draw quads in OpenGL ES? - Game
3d - Fastest way to draw quads in OpenGL ES? - Game
Quad-buffered Stereo